Kyle McAlinden (He/Him)

I’m Kyle McAlinden and I’m a student on Immersive Systems. My work includes 3D work and game/application development. My main interests lie with merging those two things together by making visually and technical pieces of work. A lot of my work is heavily inspired by games and I like a lot of different genres, my favourite’s being action/adventure and fast-paced shooters.

Dissertation- Measuring the effect character procedural animation has on immersion levels in a virtual environment
The project is my research project for my 4th year. For a brief summary, it was a study to find if procedural animation effects the immersion levels in a virtual environment. During the research, I created a small application to play (Which can still be played) and a final dissertation paper, where my finings for the project can be seen.
Project Links
Studio Project- Citadel
This was my studio project. It was an open brief to explore a aspect of Immersive systems. I chose to create a sci-fi environment, heavily inspired by the Halo Game Franchise, as I love that game series and i really wanted to make something sci-fi for my portfolio. This project was also an opportunity to try out new techniques and software.
The map is based on the layout from the Halo 2 multiplayer map, Midship and has been adapted to the design and look of the Halo Infinite forerunner style.
The textures and models were made using 3DsMax and the substance suite. The final implementation and walkthrough was created using Unreal Engine
AR Project- AR World Clock
This brief for this project was to make a VR or AR application using Unity. I chose to make a AR application that when pointed at a map it would show times in different places in the world when the virtual element appeared. I chose this application idea as its a good way to enhance a stationary object such as a map and add on the time zones that are ever changing.
This app runs on android and uses the device system time to adapt all the time zones