Boheng Yin
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I am a Y4 student studying Interaction Design at Glasgow School of Art.
Works
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Rigged roller
This work takes inertial thinking as the central theme, and is a game developed through processing, arduino, and unity software. It aims to make users aware of their inertial thinking during the game, so as to correct and avoid unnecessary harm caused by inertial thinking. The entire game and its external packaging are inspired by arcade games, and the way the trackball is controlled is more appropriate to the sphere controlled in the game. In the game, many familiar functions are set up, such as collecting gold coins to score, reward mechanism, start/end interface. . . But there are also many functions that you have never seen before, which also need to be discovered by yourself.